A selection of academic and coursework projects spanning 3D modeling, game design, and level design.
A collection of 3D modeling studies spanning environment dioramas, organic sculpting, hard-surface prop design, and character mannequin work. 3D elements play a big role in the motion graphics and static pieces I build — blending 2D and 3D adds a level of depth and polish that a flat design alone can't match.
A high-poly rendering of a prop from my Diorama Blockout project.
A low-poly rendering of the dragon head hero prop from my Diorama Blockout project.
A blockout of "Battle for Ninjago City," a Lego set depicting a temple from the TV show Ninjago: Masters of Spinjitzu.
A 2D drawing turned into a 3D render using Meshy.ai — rigged, this mannequin would be used to model for the different conceptual apparel brands I've worked on.
A semester-long project for Games and Interactivity at UT Austin — using provided code and assets, I designed a 2D platformer level in the Unity engine, with a focus on level design and art implementation.
Play it on itch.io ↗My first time working in Unity — and a crash course in staying brand-minded even inside a game.
A complete level design project, from initial layout planning through in-engine screenshots of the finished space.
The question going in: how does a video game environment project relate to where I'm taking my career?
A switch animation demonstrating the use of smears, alongside a walk cycle composite using the principles of animation.
I've got patience, but I underestimated just how much of it animation actually takes.
A class project demonstrating proficiency in Adobe Photoshop and After Effects — combining hand-drawn elements from Photoshop with stock footage to create the GloveRock commercial. The producer tag was illustrated in Photoshop and animated in After Effects using paths and keyframes, with a voice memo recorded and layered over royalty-free music for the voiceover.
One of my earliest ad projects — the question was how to market this product and find the right audience for it.